Clicks per sec

Author: m | 2025-04-24

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Click speed test: 1 sec sec sec 30 sec. Test time. seconds. Clicks. Clicks per second. cps. Clicks per minute. cpm. Click the button to start:

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How to make click per sec Count? - DevForum

Challenge your reflexes and dexterity with our definitive Click Speed Test. How fast can you click? Join the ranks of elite clickers and set your personal best! 1 sec 5 sec 10 sec 15 sec 20 sec 30 sec Test time seconds Clicks Clicks per second cps Clicks per minute cpm Click the + button to start: Using the CPS Test:Choose a test duration in seconds or select a preset option.Rapidly hit the + button or spacebar until the timer runs out.Check your results for clicks per second (CPS) and clicks per minute (CPM).Hit the × button to start over. How many clicks is 1 cps?The click-per-second challenge starts similarly to other modes, such as clicks in 5, 10, or 60 seconds. However, in the 1-second version, players must act quickly and continuously click without pausing. Typically, most participants achieve a rate of 8-10 clicks per second. See also Bar Graph MakerClick CounterCPS TestLine Graph MakerNotepad HelpOnline CameraOnline NotepadPie Chart MakerRuler cm/mm online, actual sizeRuler inchesScatter Plot MakerScoreboardTable Chart MakerToday's DateTone generatorWebcam mirror online

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How to make click per sec Count? - Roblox

The next rank tier. · Users with similar team points will also be prioritized for matchmaking.- You’ll be able to enter the Battlefield even without remaining entry counts. · You can obtain 35 support rewards per week, and there will be no limits to support entries. · 1 Victory Seal and Gold will be given out for supporting, and 2 Victory Seals and Gold will be given out upon victory.- There will be bonus rewards for those participating alone instead of as a team.- Transformation Exchange Tickets will now be given out to ranks 1 - 100, and the quantity of rewards will be adjusted. · Rank 1 - 3: 3 Tickets / Rank 4 - 20: 2 Tickets / Rank 21 - 100: 1 Ticket- Moon Shadow Forest Single Summon mode will be changed to the Battlefield mode. · Changes: Battlefield Mode -> Battlefield Mode -> Sports Mode▶ Arena- A new mode in the Arena Friend Battle will be added: Brawl Arena (Tournament) · In the tournament mode, the host will be granted the authority to start the match, and the battle will begin when the host clicks the start button.- A simple mode will be added to the lobby of the Friend Battle. The lobby information will not be shown while the simple mode is on. · The simple mode applies only to the host’s screen.- The duration for which a Friend Battle lobby remains active will be extended from 30 minutes to 5 hours.- The balance will be adjusted according to the playtime in the Challenge Arena and Brawl Arena.[Challenge Arena] · Decreases the recovery received by 25% every 20 sec after 90 sec · Increases the damage dealt by 7.5% every 20 sec after 90 sec[Brawl Arena] · Decreases the recovery received by 10% every 15 sec after 120 sec · Increases the damage dealt by 3% every 15 sec after 120 sec▶ Guild- The balance will be adjusted according to the playtime in the Guild Siege Battle. · Decreases the received recovery by 25% every 20 sec after 90 sec · Increases the damage dealt by 10% every 20 sec after 90 sec▶ Artifacts- 6 new Hero Artifacts added.* Artifact descriptions were written based on MAX power-up level. · Heal (Knight type): Recovers the caster's HP by 20% when using the Link/Counterattack/Co-op skills. (Cooldown: 10 sec) · Consecutive Attack (Warrior type): Decreases the caster's skill

Check How Fast You Can Click In 5 Sec - Clicks Per

Service. You’ll have to upgrade to the CHOICE package to get SEC Network, however, which starts at $115 per month.5-Day Free TrialChoose $15 OFF each month for the first 2 months of Entertainment with Sports Pack or $20 OFF each month for the first 3 months of Choice or Ultimate.Fubo carries SEC Network in the markets where SEC schools are available in its Pro plan, which starts at $80 per month. However, the vast majority of viewers will have to pay an extra $15 per month in regional sports network fees, boosting the price to at least $95. Fubo offers a free trial of varying length, depending on what time of month you subscribe.7-Day Free TrialGet Your First Month of Fubo for Only $74.99 (normally $95) after your Free Trial.Sling TV carries SEC Network in its Sports Extra add-on pack, which costs an additional $11 per month on top of a base channel package. But even with the add-on priced in, Sling TV costs just $51 thanks to the low price of its Orange and Blue channel packages ($40 per month each, or $55 to combine into Sling Orange and Blue).Get 50% OFFLimited Time: Get 50% OFF Your First Month of Sling TVYouTube TV carries SEC Network in its base channel package, starting at $73 per month. Like Fubo, YouTube TV has a free trial of varying lengths, and it does not include any free streaming services in the subscription price.Sign UpDTV STREAMFuboHuluPhiloSling TVYouTubeFree TrialFree TrialFree 3-Day TrialFree TrialGet 50% OFFSign Up$34.99$94.99$82.99$28$45.99$45.99$82.99SEC Network+ $80+ $8✓-+ $11-✓. Click speed test: 1 sec sec sec 30 sec. Test time. seconds. Clicks. Clicks per second. cps. Clicks per minute. cpm. Click the button to start:

30 Seconds CPS Test - Check Click Speed in 30 Sec - Clicks Per

QR Code. The QR Code is different for each instance of the Main and optional Additional displays to distinguish one entrance from another when using Intuiface Analytics.The QR Code leads the user to the following webpage, created outside of Intuiface. sure your Intuiface account's Web Triggers credential key has been entered either in the "Settings" Excel worksheet before running the experience or in the Settings scene after running the experience.When the user clicks a button on the webpage, a call is made using the Web Triggers API. On the experience side, the "Message is received" trigger listens for a message, and when one is received, it calls the appropriate associated increment or decrement action. The source code for the webpage is available here: EntranceRemote.htmlscript.jsstyle.cssAnalyticsThis "Entrance Flow Management" sample uses the Data Tracking Interface Asset to log user actions for Analytics. You can create a dashboard capturing data that can be used to answer any or all of the following questions:Capacity percent per hour in a dayAverage number of customers in-store per hour in a dayTotal number of customers in-storeEntrance usage percent (when using more than one entrance)Average wait time (single value)Average wait time per hour in a dayHow average wait time is calculatedWhen the "Wait" layer is displayed (i.e. the red warning sign asking newcomers to stop and wait):“Display Stop” counter is incremented by 1This counter will total the number of times people are told to wait.chronometer is startedThis timer will measure how long the "Wait" layer is displayedwhen the "Wait" layer is hidden - i.e. when the number of visitors has fallen below capacity - the chronometer is pausedThe chronometer is not reset. It is restarted from where it left off every time the "Wait" layer is displayed.the chronometer value is divided by the "Display Stop" counterThe result is the average wait timeFor instance, if the "Wait" layer is displayed:1 time for 40 sec, the Average Wait Time is 40 seconds2 times for an accumulated total of 250 sec, the Average Wait Time is 125 seconds (250/2)10 times for an accumulated total of 2500 sec, the Average Wait Time is 250 seconds (2500/10)

10 Seconds CPS Test - Check Clicks In 10 Sec - Clicks Per Second

For P950 In reply to rangel28 • Sep 5, 2021 rangel28 wrote:I believe the mechanical shutter in cameras like the P900, P950, P1000 are different than mechanical shutters in DSLRs, so sites that can read shutter counts from EXIF data won't work. According to another thread on this forum"The mechanical part isn't like a DSLR - it's the aperture diaphragm blades closing and opening and closing again. It's an inexpensive mechanism to make, and as it's so simple it's highly unlikely to wear out even after half a million clicks. DSLR shutters are rated closer to a 100 thousand clicks."Thanks for that. Nikon Coolpix P950 Nikon D7000 Nikon D7100 Nikon AF-S DX Nikkor 18-300mm F3.5-5.6G ED VR Nikon 200-500mm F5.6E ED VR "}"> OP kathiemt • Senior Member • Posts: 2,047 Re: Some experimenting with Actuation In reply to JimH123 • Sep 5, 2021 JimH123 wrote:Makes sense. And from the manual that says that it offers both mechanical and electronic shutters, but no way for the user to pick which one they want, my guess is that for bursts, they open it, fire off the burst, and then close it. From listening to the bursts, it sounds like this may be the case.********************************************************Modifying my answer. I took my P1000 and set it to Manual with a 1 sec shutter time and carefully looked through the lens at the sensor. This was done at minimum FL and opened to f2.8.Since the camera is mirrorless, it needs the shutter open for live view, which it was. Before taking an image, I confirmed it was open.In taking a 1 sec image, when I pushed the shutter button, nothing happened until the 1 sec time had been reached, and then something closed and then reopened. It was too fast to determine how this was happening. All I could conclude was it closed, and then opened back up again where it stayed until the next picture is taken.Also increased the shutter time to 4 sec and again, nothing happened until the 4 sec was up, and then something closed and then opened back up.I then

Check How Fast You Can Click In 5 Sec - Clicks Per Second

Pending in the queue.ZABBIX_PASSIVEperf_counter_en["\MSExchange ActiveSync\Ping Commands Pending", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeMS Exchange [Client Access Server]: ActiveSync: requests per secondShows the number of HTTP requests received from the client via ASP.NET per second. Determines the current Exchange ActiveSync request rate. Used only to determine current user load.ZABBIX_PASSIVEperf_counter_en["\MSExchange ActiveSync\Requests/sec", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeMS Exchange [Client Access Server]: ActiveSync: sync commands per secondShows the number of sync commands processed per second. Clients use this command to synchronize items within a folder.ZABBIX_PASSIVEperf_counter_en["\MSExchange ActiveSync\Sync Commands/sec", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeMS Exchange [Client Access Server]: Autodiscover: requests per secondShows the number of Autodiscover service requests processed each second. Determines current user load.ZABBIX_PASSIVEperf_counter_en["\MSExchangeAutodiscover\Requests/sec", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeMS Exchange [Client Access Server]: Availability Service: availability requests per secondShows the number of requests serviced per second. The request can be only for free/ busy information or include suggestions. One request may contain multiple mailboxes. Determines the rate at which Availability service requests are occurring.ZABBIX_PASSIVEperf_counter_en["\MSExchange Availability Service\Availability Requests (sec)", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeMS Exchange [Client Access Server]: Outlook Web App: current unique usersShows the number of unique users currently logged on to Outlook Web App. This value monitors the number of unique active user sessions, so that users are only removed from this counter after they log off or their session times out. Determines current user load.ZABBIX_PASSIVEperf_counter_en["\MSExchange OWA\Current Unique Users", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeMS Exchange [Client Access Server]: Outlook Web App: requests per secondShows the number of requests handled by Outlook Web App per second. Determines current user load.ZABBIX_PASSIVEperf_counter_en["\MSExchange OWA\Requests/sec", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeMS Exchange [Client Access Server]: MSExchangeWS: requests per secondShows the number of requests processed each second. Determines current user load.ZABBIX_PASSIVEperf_counter_en["\MSExchangeWS\Requests/sec", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeActive Manager [{#INSTANCE}]: Database copy roleDatabase copy active or passive role.ZABBIX_PASSIVEperf_counter_en["\MSExchange Active Manager({#INSTANCE})\Database Copy Role Active"]Preprocessing:- DISCARD_UNCHANGED_HEARTBEAT: 3hMS ExchangeInformation Store [{#INSTANCE}]: Database stateDatabase state. Possible values:0: Database without any copy and dismounted.1: Database is a primary database and mounted.2: Database is a passive copy and the state is healthy.ZABBIX_PASSIVEperf_counter_en["\MSExchangeIS Store({#INSTANCE})\Database State"]Preprocessing:- DISCARD_UNCHANGED_HEARTBEAT: 3mMS ExchangeInformation Store [{#INSTANCE}]: Active mailboxes countNumber of active mailboxes in this database.ZABBIX_PASSIVEperf_counter_en["\MSExchangeIS Store({#INSTANCE})\Active mailboxes"]MS ExchangeInformation Store [{#INSTANCE}]: Page faults per secondIndicates the rate of page faults that can't be serviced because there are no pages available for allocation from the database cache. If this counter is above 0, it's an indication that the MSExchange Database\I/O Database Writes (Attached) Average Latency is too high.ZABBIX_PASSIVEperf_counter_en["\MSExchange Database({#INF.STORE})\Database Page Fault Stalls/sec", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeInformation Store [{#INSTANCE}]: Log records stalledIndicates the number of log records that can't be added to the log buffers per second because the log buffers are full. The average value should be below 10 per second. Spikes (maximum values) shouldn't be higher than 100 per second.ZABBIX_PASSIVEperf_counter_en["\MSExchange Database({#INF.STORE})\Log Record Stalls/sec", {$MS.EXCHANGE.PERF.INTERVAL}]MS ExchangeInformation Store [{#INSTANCE}]: Log threads waitingIndicates the number of threads waiting to complete an update of the database by writing. Click speed test: 1 sec sec sec 30 sec. Test time. seconds. Clicks. Clicks per second. cps. Clicks per minute. cpm. Click the button to start:

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User9406

Challenge your reflexes and dexterity with our definitive Click Speed Test. How fast can you click? Join the ranks of elite clickers and set your personal best! 1 sec 5 sec 10 sec 15 sec 20 sec 30 sec Test time seconds Clicks Clicks per second cps Clicks per minute cpm Click the + button to start: Using the CPS Test:Choose a test duration in seconds or select a preset option.Rapidly hit the + button or spacebar until the timer runs out.Check your results for clicks per second (CPS) and clicks per minute (CPM).Hit the × button to start over. How many clicks is 1 cps?The click-per-second challenge starts similarly to other modes, such as clicks in 5, 10, or 60 seconds. However, in the 1-second version, players must act quickly and continuously click without pausing. Typically, most participants achieve a rate of 8-10 clicks per second. See also Bar Graph MakerClick CounterCPS TestLine Graph MakerNotepad HelpOnline CameraOnline NotepadPie Chart MakerRuler cm/mm online, actual sizeRuler inchesScatter Plot MakerScoreboardTable Chart MakerToday's DateTone generatorWebcam mirror online

2025-04-15
User7901

The next rank tier. · Users with similar team points will also be prioritized for matchmaking.- You’ll be able to enter the Battlefield even without remaining entry counts. · You can obtain 35 support rewards per week, and there will be no limits to support entries. · 1 Victory Seal and Gold will be given out for supporting, and 2 Victory Seals and Gold will be given out upon victory.- There will be bonus rewards for those participating alone instead of as a team.- Transformation Exchange Tickets will now be given out to ranks 1 - 100, and the quantity of rewards will be adjusted. · Rank 1 - 3: 3 Tickets / Rank 4 - 20: 2 Tickets / Rank 21 - 100: 1 Ticket- Moon Shadow Forest Single Summon mode will be changed to the Battlefield mode. · Changes: Battlefield Mode -> Battlefield Mode -> Sports Mode▶ Arena- A new mode in the Arena Friend Battle will be added: Brawl Arena (Tournament) · In the tournament mode, the host will be granted the authority to start the match, and the battle will begin when the host clicks the start button.- A simple mode will be added to the lobby of the Friend Battle. The lobby information will not be shown while the simple mode is on. · The simple mode applies only to the host’s screen.- The duration for which a Friend Battle lobby remains active will be extended from 30 minutes to 5 hours.- The balance will be adjusted according to the playtime in the Challenge Arena and Brawl Arena.[Challenge Arena] · Decreases the recovery received by 25% every 20 sec after 90 sec · Increases the damage dealt by 7.5% every 20 sec after 90 sec[Brawl Arena] · Decreases the recovery received by 10% every 15 sec after 120 sec · Increases the damage dealt by 3% every 15 sec after 120 sec▶ Guild- The balance will be adjusted according to the playtime in the Guild Siege Battle. · Decreases the received recovery by 25% every 20 sec after 90 sec · Increases the damage dealt by 10% every 20 sec after 90 sec▶ Artifacts- 6 new Hero Artifacts added.* Artifact descriptions were written based on MAX power-up level. · Heal (Knight type): Recovers the caster's HP by 20% when using the Link/Counterattack/Co-op skills. (Cooldown: 10 sec) · Consecutive Attack (Warrior type): Decreases the caster's skill

2025-04-08
User5878

QR Code. The QR Code is different for each instance of the Main and optional Additional displays to distinguish one entrance from another when using Intuiface Analytics.The QR Code leads the user to the following webpage, created outside of Intuiface. sure your Intuiface account's Web Triggers credential key has been entered either in the "Settings" Excel worksheet before running the experience or in the Settings scene after running the experience.When the user clicks a button on the webpage, a call is made using the Web Triggers API. On the experience side, the "Message is received" trigger listens for a message, and when one is received, it calls the appropriate associated increment or decrement action. The source code for the webpage is available here: EntranceRemote.htmlscript.jsstyle.cssAnalyticsThis "Entrance Flow Management" sample uses the Data Tracking Interface Asset to log user actions for Analytics. You can create a dashboard capturing data that can be used to answer any or all of the following questions:Capacity percent per hour in a dayAverage number of customers in-store per hour in a dayTotal number of customers in-storeEntrance usage percent (when using more than one entrance)Average wait time (single value)Average wait time per hour in a dayHow average wait time is calculatedWhen the "Wait" layer is displayed (i.e. the red warning sign asking newcomers to stop and wait):“Display Stop” counter is incremented by 1This counter will total the number of times people are told to wait.chronometer is startedThis timer will measure how long the "Wait" layer is displayedwhen the "Wait" layer is hidden - i.e. when the number of visitors has fallen below capacity - the chronometer is pausedThe chronometer is not reset. It is restarted from where it left off every time the "Wait" layer is displayed.the chronometer value is divided by the "Display Stop" counterThe result is the average wait timeFor instance, if the "Wait" layer is displayed:1 time for 40 sec, the Average Wait Time is 40 seconds2 times for an accumulated total of 250 sec, the Average Wait Time is 125 seconds (250/2)10 times for an accumulated total of 2500 sec, the Average Wait Time is 250 seconds (2500/10)

2025-04-18
User7426

For P950 In reply to rangel28 • Sep 5, 2021 rangel28 wrote:I believe the mechanical shutter in cameras like the P900, P950, P1000 are different than mechanical shutters in DSLRs, so sites that can read shutter counts from EXIF data won't work. According to another thread on this forum"The mechanical part isn't like a DSLR - it's the aperture diaphragm blades closing and opening and closing again. It's an inexpensive mechanism to make, and as it's so simple it's highly unlikely to wear out even after half a million clicks. DSLR shutters are rated closer to a 100 thousand clicks."Thanks for that. Nikon Coolpix P950 Nikon D7000 Nikon D7100 Nikon AF-S DX Nikkor 18-300mm F3.5-5.6G ED VR Nikon 200-500mm F5.6E ED VR "}"> OP kathiemt • Senior Member • Posts: 2,047 Re: Some experimenting with Actuation In reply to JimH123 • Sep 5, 2021 JimH123 wrote:Makes sense. And from the manual that says that it offers both mechanical and electronic shutters, but no way for the user to pick which one they want, my guess is that for bursts, they open it, fire off the burst, and then close it. From listening to the bursts, it sounds like this may be the case.********************************************************Modifying my answer. I took my P1000 and set it to Manual with a 1 sec shutter time and carefully looked through the lens at the sensor. This was done at minimum FL and opened to f2.8.Since the camera is mirrorless, it needs the shutter open for live view, which it was. Before taking an image, I confirmed it was open.In taking a 1 sec image, when I pushed the shutter button, nothing happened until the 1 sec time had been reached, and then something closed and then reopened. It was too fast to determine how this was happening. All I could conclude was it closed, and then opened back up again where it stayed until the next picture is taken.Also increased the shutter time to 4 sec and again, nothing happened until the 4 sec was up, and then something closed and then opened back up.I then

2025-03-25
User5810

Dark Channel is a biotic power in Mass Effect 3's single-player and multiplayer modes.Power Ranks[]Rank 1: Dark Channel[]Plague an opponent with a persistent, damaging biotic field. Effect transfers to a second target if the first is killed. Effect's length depends on Dark Channel's duration. Only one field may be active at a time.Recharge Speed: 10 sec (8 multiplayer)Damage Per Second: 20 (75 multiplayer)Duration: 30 secRank 2: Recharge Speed[]Increase recharge speed by 25%.Recharge Speed: 8 sec (6.40 multiplayer)Damage Per Second: 20 (75 multiplayer)Duration: 30 secRank 3: Damage[]Increase damage by 20%.Recharge Speed: 8 sec (6.40 multiplayer)Damage Per Second: 24 (90 multiplayer)Duration: 30 secRank 4: Damage/Duration[]DamageIncrease damage by 30%.Recharge Speed: 8 sec (6.40 multiplayer)Damage Per Second: 30 (112.50 multiplayer)Duration: 30 secDurationIncrease duration by 40%.Recharge Speed: 8 sec (6.40 multiplayer)Damage Per Second: 24 (90 multiplayer)Duration: 42 secRank 5: Slow/Recharge Speed[]SlowSlow target's movement speed by 30%.Recharge SpeedIncrease recharge speed by 35%.Recharge Speed: 6.25 sec (5 multiplayer)Damage Per Second: 30 (112.50 multiplayer) [Damage], 24 (90 multiplayer) [Duration]Duration: 30 sec (Damage), 42 sec (Duration)Rank 6: Damage/Pierce[]DamageIncrease damage by 50%.Recharge Speed: 8 sec (6.40 sec multiplayer) [Slow], 6.25 sec (5 sec multiplayer) [Recharge Speed]Damage Per Second: 40 (150 multiplayer) [Damage], 34 (127.50 multiplayer) [Duration]Duration: 30 sec (Damage), 42 sec (Duration)PierceIncrease damage to armor and barriers by 75%Player Notes[]MechanicsDark Channel deals almost 4x more damage in multiplayer than in single-player.By default, Dark Channel deals 150% damage to armor, double damage to barriers, and only half damage to shields.The Pierce evolution on rank 6 applies a multiplicative bonus on armor and barrier modifiers.After Dark Channel jumps to another target, its special damage modifiers are lost and it deals the same amount of damage to all defenses including shields (the damage it would normally deal to red bar health on its initial cast).Targets afflicted with Dark Channel can cause Biotic Explosions when detonated with powers such as Warp or Biotic Charge. This applies to all targets, regardless of any protections.Unlike Reave, Dark Channel's damage-over-time effect cannot stack on a single target with repeat casts, as only one Dark Channel effect can be active at a time per user.Like Reave, Dark Channel does not launch a projectile when used by the player but is a hitscan power that impacts instantly; this is useful as enemies can't dodge it.The power immunity shields of Banshees, Phantoms, Rampart Mechs, and Praetorians cannot block Dark Channel when it spreads to them from a nearby enemy that died.Guardian and CAT6 Heavy shields can block Dark Channel regardless of the source, though the protection is directional.Dark Channel will keep jumping to as many targets as closely available until the duration time expires (not just a second target as the description implies). If there are no nearby targets, the

2025-03-31
User5059

IOPS : The average write IOPS for the AWR period (excluding redo)*Redo IOPS : The average redo IOPS for the AWR period (LGWR writes)All Write IOPS : The average data write IOPS for the AWR period (excluding redo)Total IOPS : The average total number of IOPS (Read IOPS + All Write IOPS)Read Throughput (MiB/sec) : The average read throughput for the AWR periodData Write Throughput (MiB/sec) : The average write throughput for the AWR period (excluding redo)*Redo Throughput (MiB/sec) : The average redo throughput for the AWR period (LGWR writes)All Write Throughput (MiB/sec) : The average write throughput for the AWR period (data + redo)Total Throughput (MiB/sec) : The average total throughput for the period (read + all write)DB CPU Time (s) : The amount of DB time spent on CPU in secondsDB CPU %DBTime : The amount of DB time spent on CPU as a % of total DB TimeWait Class User I/O Waits : The number of times users had to wait on I/OWait Class User I/O Time (s) : The time spent by users waiting on I/OWait Class User I/O Latency (ms) : The average latency experienced by users waiting on I/OWait Class User I/O %DBTime : The % of total DB Time spent waiting on user I/OUser Calls/sec : Average number of user calls e.g. login, parse, fetch, or executeParses/sec : The average number of SQL parse calls per secondHard Parses/sec : The average number of hard parses per secondLogons/sec : The average number of user logons per secondExecutes/sec : Average number of calls (user and recursive) that executed SQLTransactions/sec : The average number of transactions completing per secondBuffer Hit Ratio (%) : The percentage of buffer gets that were satisfied from cacheIn-Memory Sort Ratio (%) : The percentage of sort operations performed only in memoryLog Switches (Total) : The total number of redo log switchesLog Switches (Per Hour) : The calculated number of log switches per hourThe next section repeats the same format for each of the Top 5 Foreground Wait Events:Top5 EventN Name : Top 5 Timed Events: The name of the wait eventTop5 EventN Class : Top 5 Timed Events: The class of the wait eventTop5 EventN Waits : Top 5 Timed Events: The number of waitsTop5 EventN Time (s) : Top 5 Timed Events: The time spent waitingTop5 EventN Average Time (ms) : Top 5 Timed Events: The average wait timeTop5 EventN

2025-04-13

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